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C++ Storage Class

C++ Storage Class

Every variable in C++ has two features: type and storage class.

Type specifies the type of data that can be stored in a variable. For example: intfloatchar etc.

And, storage class controls two different properties of a variable: lifetime (determines how long a variable can exist) and scope (determines which part of the program can access it).

Depending upon the storage class of a variable, it can be divided into 4 major types:

  • Local variable
  • Global variable
  • Static local variable
  • Register Variable
  • Thread Local Storage

 C++ Storage Classes are keywords used to control the lifetime, visibility, and linkage of variables and functions. They define how and when those elements exist in memory, and who can access them. Understanding them is crucial for writing well-structured and efficient C++ programs.

Local Variable

A variable defined inside a function (defined inside function body between braces) is called a local variable or automatic variable.

Its scope is only limited to the function where it is defined. In simple terms, local variable exists and can be accessed only inside a function.

The life of a local variable ends (It is destroyed) when the function exits.

Example 1: Local variable

#include <iostream>
using namespace std;

void test();

int main() 
{
    // local variable to main()
    int var = 5;

    test();
    
    // illegal: var1 not declared inside main()
    var1 = 9;
}

void test()
{
    // local variable to test()
    int var1;
    var1 = 6;

    // illegal: var not declared inside test()
    cout << var;
}

The variable var cannot be used inside test() and var1 cannot be used inside main() function.

Keyword auto was also used for defining local variables before as: auto int var;

But, after C++11 auto has a different meaning and should not be used for defining local variables.

Global Variable

If a variable is defined outside all functions, then it is called a global variable.

The scope of a global variable is the whole program. This means, It can be used and changed at any part of the program after its declaration.

Likewise, its life ends only when the program ends.

Example 2: Global variable

#include <iostream>
using namespace std;

// Global variable declaration
int c = 12;

void test();

int main()
{
    ++c;

    // Outputs 13
    cout << c <<endl;
    test();

    return 0;
}

void test()
{
    ++c;

    // Outputs 14
    cout << c;
}

Output

13
14

In the above program, c is a global variable.

This variable is visible to both functions main() and test() in the above program.

Static Local variable

Keyword static is used for specifying a static variable. For example:

... .. ...
int main()
{
   static float a;
   ... .. ...
}

A static local variable exists only inside a function where it is declared (similar to a local variable) but its lifetime starts when the function is called and ends only when the program ends.

The main difference between local variable and static variable is that, the value of static variable persists the end of the program.

Example 3: Static local variable

#include <iostream>
using namespace std;

void test()
{
    // var is a static variable
    static int var = 0;
    ++var;

    cout << var << endl;
}

int main()
{
    
    test();
    test();

    return 0;
}

Output

1
2

In the above program, test() function is invoked 2 times.

During the first call, variable var is declared as static variable and initialized to 0. Then 1 is added to var which is displayed in the screen.

When the function test() returns, variable var still exists because it is a static variable.

During second function call, no new variable var is created. The same var is increased by 1 and then displayed to the screen.

Output of above program if var was not specified as static variable

1
1

Register Variable (Deprecated in C++11)

Keyword register is used for specifying register variables.

Register variables are similar to automatic variables and exists inside a particular function only. It is supposed to be faster than the local variables.

If a program encounters a register variable, it stores the variable in processor's register rather than memory if available. This makes it faster than the local variables.

However, this keyword was deprecated in C++11 and should not be used.

Thread Local Storage

Thread-local storage is a mechanism by which variables are allocated such that there is one instance of the variable per extant thread.

Keyword thread_local is used for this purpose.

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