Key Points:
- Dynamic Objects: Objects created during program execution using the
new
operator. They reside on the heap (free store) and have separate lifetimes from the code that manages them. new
Operator: Allocates memory on the heap, returns a pointer to the newly allocated block, and initializes the object (if a constructor exists).delete
Operator: Deallocates memory pointed to by a pointer, reclaiming it for future use. It's crucial to usedelete
on dynamic objects to avoid memory leaks.- Pointers: Essential for managing dynamic objects, as they store the memory addresses of these objects.
Example:
C++
#include <iostream>
class Point {
public:
int x, y;
Point() : x(0), y(0) {} // Default constructor
void setValues(int x, int y) {
this->x = x;
this->y = y;
}
void print() const {
std::cout << "(" << x << ", " << y << ")" << std::endl;
}
~Point() { // Destructor, called automatically when a Point object goes out of scope
std::cout << "Point at (" << x << ", " << y << ") destroyed." << std::endl;
}
};
int main() {
// Create a dynamic Point object on the heap
Point* p = new Point();
// Access and modify its members
p->setValues(3, 5);
p->print(); // Output: (3, 5)
// Call a member function
p->doSomething(); // Assuming Point has a doSomething() method
// Delete the object, freeing the allocated memory
delete p;
return 0;
}
Explanation:
- Class
Point
: Encapsulates data (x, y) and behaviors (constructor,setValues
,print
, and potentiallydoSomething
). new Point()
: Allocates memory for aPoint
object on the heap, initializes it using the default constructor (or a user-provided one), and returns a pointer (p
) to it.- Pointer Access: Use
->
to access members of dynamic objects pointed to by the pointer. delete p;
: Frees the memory pointed to byp
, preventing memory leaks.- Destructor: Automatically called when a dynamic object goes out of scope, cleaning up resources (usually virtual destructors in inheritance hierarchies).
Best Practices:
- Initialize Dynamic Objects: Use constructors to ensure a well-defined state.
- Delete All Dynamic Objects: Ensure
delete
is called for eachnew
to avoid leaks. - Smart Pointers: Consider using smart pointers (like
std::unique_ptr
,std::shared_ptr
) to manage pointer lifecycles automatically. - Rule of Three/Five: Follow the Rule of Three/Five for destructors, copy constructors, and copy assignment operators when managing resources in classes.
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